How That's Just Wrong! Helps Underserved Communities

Education should be engaging, relevant, and empowering for all students—but in many underserved communities, traditional curricula fail to connect with students' lived experiences. That’s Just Wrong! helps bridge this gap by providing an interactive way to explore ethical reasoning and legal decision-making. Here’s how the game is making a difference:

1. Boosting Student Engagement & Relevance

In some communities, students struggle to stay engaged because mainstream curricula don’t reflect their cultural backgrounds or the challenges they face. Schools in these areas often see lower graduation rates and higher dropout rates due to a lack of culturally relevant, interactive learning.

🔹 That’s Just Wrong! engages students through real-world legal dilemmas, making learning active and directly relevant to their lives—rather than just passive memorization.

2. Civic Education & Legal Empowerment

Many underserved communities experience disproportionate interactions with the legal system, yet students rarely get the chance to explore how legal reasoning works in practice.

🔹 That’s Just Wrong! puts students in the role of judges, helping them understand how legal decisions are made. By demystifying legal processes, the game builds critical thinking skills, ethical reasoning, and responsible decision-making—empowering students with knowledge they can apply in the real world.

3. Expanding Access to Quality Educational Materials

Many schools struggle to find engaging educational tools beyond traditional textbooks and rote learning. 

🔹 That’s Just Wrong! is already part of the curriculum in school districts like Cass Lake-Bena and Brainerd, where it’s proving to be an effective and classroom-ready tool for fostering critical thinking and ethical discussion.

By providing students with a dynamic way to engage with law and ethics, That’s Just Wrong! helps create meaningful, lasting learning experiences—especially in communities that need them the most.